Last weekend, I provided figures and terrain for a game of Black Powder at a small local gaming group. They were enthusiastic beginners and I, who was supposed to demonstrate and teach the rules, hadnt played for a long time. Consequently, our grasp of the rules, especially close combats, was somewhat shaky at times. However, all four players were happy to try and, I think, became very much interested in delving deeper into Napoleonic gaming. The guys are experienced wargamers after all, having playing many other games such as for example Bolt Action before. It was not long before they understood the main mechanisms of play and things moved on at a good pace.

The game featured three brigades on each side, with the Russian army facing the Swedish army of Finland. Each brigade consisted of four battalions of infantry and a battery of 6- or 3-pounder artillery. I had recently finished enough artillery for both armies to have three batteries of two pieces each, including limbers. Each side also had two units of light cavalry, but these were kept outside of the brigades, acting independently. Infantry units consisted of 20–24 men, 16 for the jägers. The cavalry units were 9 men strong. All in all, the armies consisted of almost exactly 300 figures each.

Being fond of painting generals and colonels, I had enough commanders to have each brigade led by two mounted officers (generals and/or colonels) and each army led by an HQ vignette. In this way, each side represented roughly a complete division, which I was very happy about. The only small detail missing was drivers for one of the limber teams on the Swedish/Finnish side.

The brigades consisted of a mix of infantry and jägers. The Russians had five jäger battalions and the Finns had three. However, the Finnish jägers were equipped with rifled muskets, while the Russian jägers counted as having standard muskets, which probably evened things out. Special rules were minimized. Line infantry had standard stats, with no special rules and consequently identical on both sides. Jägers were given the skirmish and sharpshooters special rules to distinguish them. All cavalry had identical stats apart from the cossacks who counted as having lances, with a bonus for a first charge.

The hosts had an appropriately sized table, so that the playing area was approximately 240×180 cm. I was reasonably happy with how the terrain looked (I had brought everything except the grass mats in my car!). The Grand Manner windmill in particular looks huge besides the figures – and these are still 28mms! The other buildings were painted some time ago and while they looked fine at a distance, they could really use some more shading, highlighting and weathering. I had recently made more of the Scandinavian style fences (gärdesgårdar), but as I suspected, we really could have used a lot more of them! A section of the board featured a wooded area, which we kept open enough for jägers to enter. However, this never happened, and that part of the battlefield remained inactive. That could also be something to tweak somehow for future games.
The game was fought over three objectives: The first was the central crossroads, the second was the village/farmstead, and the third objective was the windmill.

The game itself ended with a Russian victory. We played a good number of turns (I dont remember exactly how many…), and when the game ended the Russians were in possession of two out of three objectives. One Finnish brigade had broken and was in retreat. Despite this, the game hung in the balance for quite a long while, with the Finnish 4th brigade fighting tenaciously before finally breaking. At the same time, the Russian left and center had suffered casualties, while the Finnish 3rd brigade on the right flank was still quite unscathed at the end of the game. The Russian cavalry had been repulsed on the far right; the Finnish cavalry had also taken casualties but managed to rout a Russian battery.

The game was great, and as we were four players, we divided up the command in proportion: one player commanding either two brigades or one brigade and a cavalry contingent. This is a great way of playing Black Powder. It was all a very enjoyable affair and hopefully, the players were given a taste of what Napoleonic wargaming is all about. We talked, amongst other things, about options for building armies, for example for the 1813 campaign, for which I also have some figures. We shall see what the future may bring.
































































